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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Visualizer/Panel.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Visualizer/Panel.cs</h1>  </div>
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<a href="_panel_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Screens;
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="keyword">namespace </span>RRRSRoguelike.Helpers.Visualizer
<a name="l00011"></a>00011 {
<a name="l00015"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html">00015</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>
<a name="l00016"></a>00016     {
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">        #region variables</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>        <span class="keyword">private</span> Point firstCharacter;
<a name="l00020"></a>00020         <span class="keyword">private</span> <span class="keywordtype">int</span> lengthInCharacters;
<a name="l00021"></a>00021         <span class="keyword">private</span> <span class="keywordtype">int</span> heightInCharacters;
<a name="l00022"></a>00022 
<a name="l00023"></a>00023         <span class="keyword">private</span> <span class="keywordtype">string</span> currentString;
<a name="l00024"></a>00024         <span class="keyword">private</span> ConsoleColor currentColor;
<a name="l00025"></a>00025         <span class="keyword">private</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a074f816ee6ac63942a42444b79a3af00">TextAlignment</a> currentTextAlignment;
<a name="l00026"></a>00026 
<a name="l00027"></a>00027         <span class="keywordtype">string</span> borderCharacter;
<a name="l00028"></a>00028         ConsoleColor borderColor;
<a name="l00029"></a>00029 
<a name="l00030"></a>00030         <span class="keywordtype">int</span> height;
<a name="l00031"></a>00031         <span class="keywordtype">int</span> width;
<a name="l00032"></a>00032         
<a name="l00033"></a>00033         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a> dungeonVisualizer = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a6c7074f866fef52dfee423881ff59aea">DungeonVisualizer</a>;
<a name="l00034"></a>00034         
<a name="l00035"></a>00035         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsClear
<a name="l00036"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html#ac46c0ce459433ee2a626edbea779c53a">00036</a>         {
<a name="l00037"></a>00037                 <span class="keyword">get</span>{<span class="keywordflow">return</span>(currentString == null || currentString == <span class="stringliteral">&quot;&quot;</span>);}
<a name="l00038"></a>00038         }
<a name="l00039"></a>00039         
<a name="l00043"></a>00043         Point position;
<a name="l00044"></a>00044 <span class="preprocessor">        #endregion</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">        #region constructor</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span>
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 
<a name="l00050"></a>00050 
<a name="l00051"></a>00051 
<a name="l00052"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html#a507cbe441b592d2ecb1545af38b2a910">00052</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>(Point position, <span class="keywordtype">int</span> width,<span class="keywordtype">int</span> height, 
<a name="l00053"></a>00053             <span class="keywordtype">string</span> borderCharacter = <span class="stringliteral">&quot;+&quot;</span>, ConsoleColor borderColor = ConsoleColor.White)
<a name="l00054"></a>00054         {
<a name="l00055"></a>00055             currentString = <span class="stringliteral">&quot;&quot;</span>;
<a name="l00056"></a>00056             currentColor = ConsoleColor.White;
<a name="l00057"></a>00057             this.position = position;
<a name="l00058"></a>00058             firstCharacter = <span class="keyword">new</span> Point(position.X+2,position.Y+2);
<a name="l00059"></a>00059             lengthInCharacters = width-4;
<a name="l00060"></a>00060             heightInCharacters = height-4;
<a name="l00061"></a>00061             this.height = height;
<a name="l00062"></a>00062             this.width = width;
<a name="l00063"></a>00063             this.borderCharacter = borderCharacter;
<a name="l00064"></a>00064             this.borderColor = borderColor;
<a name="l00065"></a>00065         }
<a name="l00066"></a>00066 <span class="preprocessor">        #endregion</span>
<a name="l00067"></a>00067 <span class="preprocessor"></span>
<a name="l00068"></a>00068 <span class="preprocessor">        #region methods</span>
<a name="l00069"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html#a3fc1dfbb138f87299e0710fbe12ce845">00069</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">void</span> Clear(<span class="keywordtype">bool</span> nullCurrentString = <span class="keyword">true</span>) 
<a name="l00070"></a>00070         { 
<a name="l00071"></a>00071                 <span class="keywordflow">if</span>(nullCurrentString)
<a name="l00072"></a>00072                         currentString = null;
<a name="l00073"></a>00073                 
<a name="l00074"></a>00074             <span class="comment">//doesn&#39;t work</span>
<a name="l00075"></a>00075             StringBuilder horizontaLine = <span class="keyword">new</span> StringBuilder();
<a name="l00076"></a>00076 
<a name="l00077"></a>00077             <span class="comment">//prepareline</span>
<a name="l00078"></a>00078             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 3; i &lt; width-3; i++)
<a name="l00079"></a>00079                 horizontaLine.Append(<span class="stringliteral">&quot; &quot;</span>);
<a name="l00080"></a>00080 
<a name="l00081"></a>00081             <span class="keywordtype">string</span> line = horizontaLine.ToString();
<a name="l00082"></a>00082 
<a name="l00083"></a>00083             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 2; j &lt; height-2; j++)
<a name="l00084"></a>00084                 horizontaLine.AppendLine(line);
<a name="l00085"></a>00085 
<a name="l00086"></a>00086             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a6a05ea19f6615e6e33280d23892fc0e5">WriteMultiLine</a>(
<a name="l00087"></a>00087                 horizontaLine.ToString(),firstCharacter,ConsoleColor.White);
<a name="l00088"></a>00088             
<a name="l00089"></a>00089         }
<a name="l00090"></a>00090 
<a name="l00091"></a>00091         <span class="comment">//maybe create an enum for singleline, multi, centred.</span>
<a name="l00092"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html#a272cad07ce20d66973f11cb0381d3ea5">00092</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Write(<span class="keywordtype">string</span> text, <span class="keywordtype">int</span> line = 0, ConsoleColor color = ConsoleColor.White, 
<a name="l00093"></a>00093                           <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a074f816ee6ac63942a42444b79a3af00">TextAlignment</a> textAlignment = <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a074f816ee6ac63942a42444b79a3af00">TextAlignment</a>.Single,                     
<a name="l00094"></a>00094                           StringSplitOptions options = StringSplitOptions.None)
<a name="l00095"></a>00095         {
<a name="l00096"></a>00096                 Point start = firstCharacter;
<a name="l00097"></a>00097                 <span class="keywordflow">if</span>(line &lt; heightInCharacters)
<a name="l00098"></a>00098                         start.Y += line;
<a name="l00099"></a>00099                 
<a name="l00100"></a>00100             <span class="comment">//only draw if changed</span>
<a name="l00101"></a>00101             <span class="keywordflow">if</span> (currentColor != color || currentString != text|| currentTextAlignment != textAlignment)
<a name="l00102"></a>00102             {
<a name="l00103"></a>00103                 currentColor = color; currentString = text; currentTextAlignment = textAlignment;
<a name="l00104"></a>00104 
<a name="l00105"></a>00105                 <span class="keywordflow">switch</span>(textAlignment)
<a name="l00106"></a>00106                 {
<a name="l00107"></a>00107                     <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a074f816ee6ac63942a42444b79a3af00">TextAlignment</a>.Single:
<a name="l00108"></a>00108                         <span class="keywordflow">if</span> (text.Length &gt; lengthInCharacters)
<a name="l00109"></a>00109                             text = text.Remove(lengthInCharacters);
<a name="l00110"></a>00110                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(text,start,color);
<a name="l00111"></a>00111                         <span class="keywordflow">break</span>;
<a name="l00112"></a>00112                     <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a074f816ee6ac63942a42444b79a3af00">TextAlignment</a>.Center:
<a name="l00113"></a>00113                         text = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a4959caee191d1fae65446c530b8a598f" title="Accepts text and a width adds spaces to text to centralize. Text should be one line and shorter than ...">CentralizeText</a>(text,lengthInCharacters);
<a name="l00114"></a>00114                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(text, start, color);
<a name="l00115"></a>00115                         <span class="keywordflow">break</span>;
<a name="l00116"></a>00116                     <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a074f816ee6ac63942a42444b79a3af00">TextAlignment</a>.Multi:
<a name="l00117"></a>00117                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a6a05ea19f6615e6e33280d23892fc0e5">WriteMultiLine</a>(
<a name="l00118"></a>00118                     <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a882f5c8e089b31f9b69487b173010496">BuildString</a>(text, lengthInCharacters).ToString(), start,color,options);
<a name="l00119"></a>00119                         
<a name="l00120"></a>00120                     <span class="keywordflow">break</span>;
<a name="l00121"></a>00121                 }                
<a name="l00122"></a>00122             }
<a name="l00123"></a>00123         }
<a name="l00124"></a>00124         
<a name="l00125"></a>00125 
<a name="l00126"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html#a5eae49d4c961cdaeed98cf17f2b2502d">00126</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Draw()
<a name="l00127"></a>00127         {
<a name="l00128"></a>00128             StringBuilder horizontaLine = <span class="keyword">new</span> StringBuilder();
<a name="l00129"></a>00129 
<a name="l00130"></a>00130             <span class="comment">//prepareline</span>
<a name="l00131"></a>00131             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; width; i++)
<a name="l00132"></a>00132                 horizontaLine.Append(borderCharacter);
<a name="l00133"></a>00133             <span class="comment">//Top</span>
<a name="l00134"></a>00134             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(horizontaLine.ToString(), position, borderColor);
<a name="l00135"></a>00135 
<a name="l00136"></a>00136             <span class="comment">//Bottom</span>
<a name="l00137"></a>00137             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(horizontaLine.ToString(),
<a name="l00138"></a>00138                 <span class="keyword">new</span> Point(position.X, position.Y + height - 1), borderColor);
<a name="l00139"></a>00139 
<a name="l00140"></a>00140 
<a name="l00141"></a>00141             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; height; i++)
<a name="l00142"></a>00142             {
<a name="l00143"></a>00143                 <span class="comment">//Left</span>
<a name="l00144"></a>00144                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(borderCharacter,
<a name="l00145"></a>00145                         <span class="keyword">new</span> Point(position.X, position.Y + i), borderColor);
<a name="l00146"></a>00146                 <span class="comment">//Right</span>
<a name="l00147"></a>00147                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(borderCharacter,
<a name="l00148"></a>00148                 <span class="keyword">new</span> Point(position.X + width-1, position.Y + i), borderColor);
<a name="l00149"></a>00149             }
<a name="l00150"></a>00150 
<a name="l00151"></a>00151         }
<a name="l00152"></a>00152 <span class="preprocessor">        #endregion</span>
<a name="l00153"></a>00153 <span class="preprocessor"></span>
<a name="l00154"></a>00154     }
<a name="l00155"></a>00155 }
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